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1. We want your corp little things! - in EVE General Discussion [original thread]
(Not interface related.) Reworking contracts would be great for us doctrine ship suppliers and thus good for all of high (RvB), low (FW and all them LS pirates), and null sec (welp fleet best fleet). Please implement the ideas in the contracts f...
- by Suzuka A1 - at 2014.12.20 00:24:02
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2. Sticky:Dev blog: CSM9 Summer Summit Minutes! - in EVE Information Portal [original thread]
I would like to nominate CCP Leeloo for Employee of the Month.
- by Suzuka A1 - at 2014.10.30 18:17:50
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3. Sticky:Dev blog: Industry Changes for Phoebe - in EVE Technology Lab [original thread]
Suzuka A1 wrote: Still waiting for confirmation that CCP has some strategy to reimburse Data Interface BPCs for those of us who bought large amounts of them off the market...and can't possibly build all of them by Nov 4th due to the 20 hour bu...
- by Suzuka A1 - at 2014.10.22 01:59:03
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4. Sticky:Dev blog: Industry Changes for Phoebe - in EVE Technology Lab [original thread]
For the love of God will you just post this stuff to the Features and Ideas forum. First thread location: EVE Forums -+ EVE Information Center -+ EVE Information Portal -+ Dev blog: Lighting the invention bulb Second thread: EVE Forums -+ EVE T...
- by Suzuka A1 - at 2014.10.22 01:55:01
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5. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Thatt Guy wrote: Good job nerfing every single cloaking ship in the game Just because you (CCP) chose to allow the use of ISBoxer doesn't mean you need to nerf everyone else's game. t0ny7 suggested on reddit that having an onlined bomb launc...
- by Suzuka A1 - at 2014.10.16 16:19:00
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6. Sticky:[Phoebe] Heavy Interdictors - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates. Why not all ships?
- by Suzuka A1 - at 2014.10.16 14:27:00
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7. Sticky:[Phoebe] HP/Resists Tweaks for Sov Structures and Station Servic... - in Player Features and Ideas Discussion [original thread]
Whisperen wrote: What about Jump bridges, cyno beacons and cyno jammers? Giving JBs armor resists and nerfing their armor HP would be nice.
- by Suzuka A1 - at 2014.10.15 23:59:55
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8. Sticky:Dev blog: Lighting the invention bulb - in EVE Information Portal [original thread]
Quote: Dev Blog: "Stay tuned for more and expect threads to appear on the GǣFeatures & Ideas DiscussionGǥ to discuss specific points mentioned in this blog with time." ...still waiting. Also, still waiting for confirmation that CCP ha...
- by Suzuka A1 - at 2014.10.15 15:52:00
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9. Balancing active income (Attached with jump drive patch) - in EVE General Discussion [original thread]
I believe everyone needs to keep in mind that once the jump range nerf is implemented moving items and ships (specifically ships) to null sec will become more expensive (on top of the price increase from the increased jump fuel usage). Abrazzar...
- by Suzuka A1 - at 2014.10.08 23:29:00
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10. Balancing active income (Attached with jump drive patch) - in EVE General Discussion [original thread]
Rivr Luzade wrote: Mohamad Transporte wrote: we need to differentiate between whats good for the game and whats bad regardless of how many whine threads would be created... healthy stuff requires bold decisions For that level of incursion...
- by Suzuka A1 - at 2014.10.08 23:20:00
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11. Balancing active income (Attached with jump drive patch) - in EVE General Discussion [original thread]
afkalt wrote: You forgot WH. Make enough isk there to make everything else look like mining veldspar in a noob ship. True but WHs don't add isk into the economy and the sites in them don't continuously spawn all day long so there are limits...
- by Suzuka A1 - at 2014.10.08 23:16:00
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12. Balancing active income (Attached with jump drive patch) - in EVE General Discussion [original thread]
Neckbeard Nolyfe wrote: Mohamad Transporte wrote: Low sec >>>AVERAGE<<< Faction war fare: 200 mill per hour (incase u have 2 chars in opposing factions) LvL 5 missions: 120 mill per hour You mean more like 700mi...
- by Suzuka A1 - at 2014.10.08 23:05:00
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13. Balancing active income (Attached with jump drive patch) - in EVE General Discussion [original thread]
corebloodbrothers wrote: Isk versus risk is not the determinign factor too people imo. I do not share your opinion, nor do my friends. corebloodbrothers wrote: Also the numbers are questionable, billions on a maruader in high sec is comm...
- by Suzuka A1 - at 2014.10.08 22:58:00
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14. Sticky:New Notifications - official feedback thread - in Player Features and Ideas Discussion [original thread]
I also would like to see labels/tags added to the contact notifications. I look forward to seeing PI and Industry stuff too. Thanks.
- by Suzuka A1 - at 2014.10.05 19:05:00
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15. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
CCP Greyscale wrote: OK, I've read every post up to page 200, and we're getting to a point in this thread where there's not a lot of new concerns or suggestions being brought up. There will be future threads (and future blogs) as we tune detai...
- by Suzuka A1 - at 2014.10.04 06:07:00
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16. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
CCP Greyscale wrote: We're probably just going to put a hard cap on the max fatigue. As it stands now though, a little under 8000 years. (A) Retar Aveymone wrote: This is making me go even more :wtf: over the jump freighter changes: Q...
- by Suzuka A1 - at 2014.10.04 05:57:00
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17. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
CCP Greyscale wrote: Crysantos Callahan wrote: Did you already run tests with larger capital/supercapital fleets using gates and the possible bumps that will happen? - Yup.... There's no good way to warp 20 titans to a gate at once wit...
- by Suzuka A1 - at 2014.10.04 05:38:00
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18. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Current word cloud: [url]http://i.imgur.com/SCt2wp1.png[/url]
- by Suzuka A1 - at 2014.10.04 05:02:00
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19. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
CCP Greyscale wrote: BlueJeff Azul wrote: Wait a second! You make an announcement of this importance , which affects all of 0.0, reduces all the hard work and planning to get to jump ships and you have yet to test this new, and shiny, deve...
- by Suzuka A1 - at 2014.10.04 04:55:00
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20. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
CCP Greyscale wrote: Cr Turist wrote: ok i guess what im saying is your target is absurd. with all the time people have spent getting into these ships i think and most of the people i am speaking to agree 10mins is more than acceptable. m...
- by Suzuka A1 - at 2014.10.02 23:51:00
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